Football Manager 2018 | Matchday Experience | FM18

Welcome to FMTV, my name is Joe Thomlinson.
Matchday – the most important day of the week. To managers it’s either the best or
worst day of the week, depending on the result. In Football Manager 2018, there are a number
of innovations that make matchdays more immersive and authentic, no matter what the result.
Let’s start with the Match Preview which has been redesigned for this year. You’ll
notice that a lot of the information that was previously present has been more graphical
and greater prominence has been given to information directly relating to the match you’re about
to play. Part of your opposition scouting report has
been brought into the preview too so you can view their strengths and weaknesses just before
you select your team. There’s also a dedicated panel for your team’s fixtures which sits
alongside the league table, league fixtures and media panels that already existed in the
Match Preview. The match flow, the screens you visit before
the match, have changed quite dramatically this year. For a start, you have a tactics
meeting which may happen the evening before the game, or may happen on the day of the
match itself, depending on the level you are playing at.
But once you’re into match day, this has changed too. With the new graphics engine
in place which we’ll talk more about later, it’s given us more possibilities to show
what we call “cut scenes”. These could be players warming up in different ways, different
stadium shots, and some secrets we’ll let you discover for yourself!
Once your team for the match is confirmed and the team sheets are handed in, you’ll
see animated team sheets for each side before the match so you can familiarise yourself
with the opposition line-up ahead of kick-off, alongside some useful commentary from the
pundits on what their thoughts are on the match ahead.
Next, you’re taken to the dressing room to conduct your team-talk; this is now done
in a more intuitive way than the previous system. The tone system has been retained
but there are more contextual team-talk options than before that often integrate statistics
and data into what you tell the players before kick-off.
Once you’ve talked to the team you’re presented with a summary of the squad’s
reaction to your comments. You can then speak directly to the different areas of your squad,
defenders for example, and deliver a secondary message to them. You can also choose to talk
to individual players. Their response is displayed underneath the overall squad’s reaction.
For those of you who prefer to let your assistant do the talking, the option exists to hand
the team-talk over to your assistant. During half-time and full-time team-talks,
stats and analysis from the match is displayed on rotation at the top of the screen.
Then it’s onto the pre-match tunnel interview, should a media source want to talk to you,
before the match starts. At half-time you receive a review of the first
half’s action including the match events, match stats and notable performers. This is
updated at full-time and also includes a summary of the result by a pundit.
The match interface for FM18 has also been re-designed. The scoreboard, match timeline
and match events have been moved to the top of the screen to create a more efficient window
in which to view the match action. Underneath these you’ll notice the four
in-match tabs: Pitch, Tactics, Analysis and Updates. Obviously the pitch tab just shows
the pitch view, but let’s look at the other tabs in more detail. The tactics tab is where
you make in-match changes, including substitutions. There’s a horizontal pitch so that it’s
quicker to swap players and change player roles with the tactics panel on the right
allowing you to make deeper changes to your mentality and team shape or team and player
instructions. Once you’re done making changes, just hit the ‘confirm changes’ button
to be taken back to the pitch view. The analysis tab shows you real-time analysis
that enables you to make more informed tactical changes without having to drift far from the
action. You’ll see match stats, analysis of both teams including heat maps and player
analysis on who’s doing well and who needs to raise their game. On the right side of
the screen you can see any pertinent advice from your backroom staff about implementing
this analysis into your tactics. The updates tab provides you with a look at
the latest scores and news from other matches around the world.
Away from the tabs, you can also make match setting changes directly from the match screen
– this year there are several customisable cameras that allow you to change their height
and zoom as well as the new option to auto-reverse the Behind Goal camera and there’s a new
“widget” for this year – player watch. This allows you to view an individual player’s
match statistics in isolation. Sticking with the changes to the match view,
between highlights you’ll see the new ‘Recent Events’ screen that gives you a clear overview
of the performances of both sets of players, while the central panel focuses on the story
of the match so far with match stats and the focus of each team’s attack presented.
Finally, shouts have been redesigned so that you can change your team’s mentality and
team shape in addition to communicating with your players from the touchline.
So, I’ve kept you waiting long enough. A huge change with Football Manager 2018 is
the introduction of a new graphics engine – for those of you who like tech speak,
this now supports DirectX11 on PC, whereas the previous engine only had support for DirectX9
. The lighting within the engine and textures of the pitch have been significantly enhanced
to make the match action look better than ever, and also makes it easier for the match
view team at SI to make changes in the future. It’s not just the background tech that has
improved, but the graphics have too – our art team have worked closely with our sister
studio at The Creative Assembly this year to improve the player models and stadiums.
There is now more variation between one player to the next in the match engine. This affects
how a player moves around the pitch and operates on the ball which leads to a more authentic
portrayal of the players during a match as a result.
Stadiums have been greatly improved too. They now look sharper with more features included
both in and around the stadium and there’s more variety in the type of stadiums as well.
You’ll feel even more a difference between the size and scale of a 70,000 seater stadium
and a 7,000 seater one – and some of the cut scenes show the stadiums off so you’ll
be able to get a better view of where you play the matches.
Ultimately, the new graphics engine creates more opportunities for development and you
can expect to see some exciting innovations to the matchday experience over the next few
years thanks to this work. Away from the new graphics engine there are
hundreds of new motion-captured animations with particular focus given to goalkeepers
to ensure that they move and react in a more realistic way, alongside new shots, controls,
passes and celebrations also made possible with the help of CA and their motion capture
studio, directed by our own match view team. Of course, there are also lots of AI changes
to the way the players behave on the pitch. We’ll be providing some match engine videos
in the run up to release so you can see some of these improvements yourself then.
And after the game, should you want to get full analysis on the match from your data
analyst, there are lots of additions to what is analysed including spaghetti maps, clear
cut chances, combined top pass table, multiple position data columns and a much improved
heat map. That’s just a glimpse at this year’s match
day experience – hopefully that’s whet your appetite. You’ll be able to see plenty more
of the match engine in action ahead of the release of Football Manager 2018 on November
10th. Keep an eye out for more episodes of FMTV
and for more information on Football Manager 2018 visit

100 thoughts on “Football Manager 2018 | Matchday Experience | FM18

  1. I like this presenter dude, I can see straight away the match graphics are way better than fm17, for the first time, these videos have excited me about an upcoming fm game!

  2. Looks like no improvement whatsoever has been made to match graphics.

    Players still hover along the floor, moonwalk and spin on the spot. Terrible.

  3. More options for youth would be nice. Youth camps for example, sending scouts to "street football" areas, tell them to look for technically gifted players etc.

  4. I hope they improve on the battle rivalry between managers and likes and dislikes, fall outs between players and managers, players personalities and managers personalities etc. This will make it more realistic. also i have this idea of a new mode which i think they should try out. I call it FPM football player manager, were you manage the player as a sim, not like fifa. But yeah this looks a bit better, the graphics are okay though I feel the players movement in the 3D graphics needs to be improved and also the height difference and body physique difference of the players too. the team talk and media talk would be much better, if they can avoid it being repetitive with the same questions and scenarios.

  5. Match graphics look pretty much as bad as always. This doesn't bother me too much, but every year they claim it's so much better when it clearly isn't.

  6. 1:55–2:52 – He is literally just explaining features that already exist. "You can now give individual team talks to defenders/midfielder ect". Seriously? How thick do they think people are.

  7. this video proves why FM players were robbed from the FM17. That version was the worse in terms of upgrade from previous FM16. Its almost the same game, at least 18 from 17 was quiet a great leap

  8. Finally DirectX 11 support! Only we are at DirectX 12 already….Kind of surprised it previously just supported DirectX 9 lol

  9. When Will the beta be available? And will it be public or only for those who preordered the game? I did preorder but from g2a.

  10. I'm sure they make plenty of money.. Can't they use that to make a new match engine that looks better, like close to fifa and pes

  11. The pitch looks more artificial than ever! I remember i used to be all muddy and it used to get worse with condition depending on the club and the time of the season!

  12. So, some new skins and background pictures, and a slightly re-jigged interface?

    Yup. Still, no new actual features for a new FM release.

  13. this game ruins my life but still can't wait, new engine looks good to me. p.s this ginger boy intonation is so irritaiting

  14. Even more fluff than last year… this is incredible, now you have retarded, time wasting shit on the matchday too. This video convinced me to stop buying this game. Enough is enough. This has become a waste of money and more importantly a waste of time. The match engine was broken like hell in the last 4 releases, 1on1 chances are a joke, 90% of goals come from one time shots after a cross, players with 18 acceleration and pace run exactly as fast as players with 10 acc&pace, players with 17 technique and 16 dribbling will control the ball exactly like a 10 tech 10 drb one, a striker with 17 finishing 15 composure and 15 decisions and vision will score just as bad as a one with an average of 9 on those stats, but hey, why fix that, we don't give a shit… they're just giving us more retarded options at half time speech. Which is bullshit anyway. It's all fluff. I really think the last good FM was 2012, maybe 2013. It was a joy to watch a newly bought 15 million euro player on the pitch that dribbles past 2 players and makes a curled shot in the top corner, just because his stats are working as they should. In 2017 release you can own messi and ronaldo in league 1 and you will not see this play. They will just have better ratings at the end of the game.

  15. why add more stuff when you cant even get the fundamentals right?
    after all this years strikers sill finish like farmers its being since fm 07 to find a decent game

  16. Only thing I hate about FM is player conversations, and this stupid match engine. Like come on, I think you guys have to budget to make graphics look like at least FIFA 2003.

  17. Ouuch. I just bought my first FM (17) a month ago and the new seem so good… I'm crying.
    But just a thing. Will the game a day the game understand that the final ranking of the 1st belgian division isnt the ranking at the end of the 30th match for the 6 first teams but their ranking after the "play-off 1" ? That's very disappointing :p

  18. The improvements made looks really well! Can't wait for Football Manager 2018 to come now! Really excited to see the graphics engine and AI improvements to the match engine. Really liked the variations of the players and their movements!

  19. This new graphics engine looks exactly the same. Stop trying to hype FM graphics. They're shit! Admit it. It doesn't matter it's not the point of the game. Most people play and will always play in 2D anyway.

  20. It looks that everything is the same as previous editions, the players have just 2 haircuts… bald or short… different colors but that's it…. we´re going to have Renato Sanches, Messi, Ronaldo and 128.500 with the same hair cut style apart from the bald guys. BORING… What is new by the way, in this new update of FM?

  21. Load of bullshit! How about a video of the game AI and silly transfer system like players who are perma unhappy about there contracts even if they just signed a new one.

  22. Cutscenes why? almost everyone i know will just turn them off or skip them, we don't want to see them, your man here just said blah blah blah, everything is the same but it's in a different part of the screen with a slightly new look. I can see FM18 being as bad as 16 and 17. I only hope i'm wrong.

  23. Glad sports interactive make actual good football games and don't make you spend hundreds of pounds in real money and have lots of players and doesn't just make you play with professional teams cough cough EA cough cough

  24. So much detail in the analysis and team talks that i might have to employee a friend to deal with all of that and leave me to just play the matches…. but first i need a friend…

  25. Wait why is this dude talking as if every single person watching this video is making their first jump into a FM title?

  26. It's 2017, is it that hard to make a decent pitch texture? Looks like they are playing on the local Fukushima football pitch post reactor meltdown

  27. They should try and team up with EA to make the gameplay on matchdays better! If FM had similar gameplay to the FIFA games it would be the complete game! Until then I will still use 2D classic as the current gameplay is awful

  28. I think for FM 2019 a good improvement would be to buy a new camera because that video looks fucking awful!!!

  29. Match engine still looks terrible. I will patiently wait for more effort in that area before I buy another fm game. This is a minor update just like every other fm game that gets released and they will charge full price for it. I miss fm but I'm not giving in. Fm14 was my last purchase. I hope fm19 will be a bigger improvement if so I will buy if not I will continue to wait.

  30. I accidentally printed that I could apply as a fitness trainer of mallorca under 19 but I do not know how I did it anymore.

  31. Im new to the franchise but why the fuck are the games 90 fucking minutes I thought it would be 5 or 10 can I change this

  32. More false promises, in a fake Sky Sports setting. Great… I am so tired of listening to you talk about the improvements you have made to the game. The same improvements you promised would be in the last game, and the one before that, and the one before that. The game is fucking broken, dip-shits. The same problems that have existed since 2013 have not been sorted out after all these years. Unbelievable. You struggle to win away from home, just like in all previous inceptions of the game. You score a higher proportion of goals from crosses, and miss sitters, while the opposition, who has one shot all game, scores to either level the match or win it. Goalkeepers are useless unless they are the opposition, then they are like De Gea in his fucking prime. Retards, you are a bunch of fucking retards who have no idea how to improve the game. So you just churn out the same old shit, year after year, and make more and more false promises. Sick of it. Fucking sick of it. I hope whoever reads this, who works for SI, get fucking fired because you are incompetent as fuck.

  33. Why is the match settings box so massive?! It's more annoying than my wife hoovering when the football's on.
    Please make smaller with easier to adjust speed settings.

  34. I can't stand this ginger twat. He always talks bout everything in the same tone, where he goes high pitched then drops down to end a sentence. Could be talking about anything and he'd still deliver it this way, like he's talking to stupid people. It's actually very off putting. I also hate the fact that there is no critique, he's clearly doing this for money. Prick

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