CGRundertow RBI BASEBALL 4 for Sega Genesis Video Game Review


Well the grass is getting greener and the
weather warmer, so it’s a good time to review an old school baseball game, and one that
many of you loyal CGR viewers are familiar with. If you’re my age, you grew up with the
16-bit format, one so addicting that even if it was 75 and sunny outside on a summer
afternoon, you’d still be trying to nail strikes and balls while your friends were outside
playing ball. Forget about trying to find that fly ball in the sun, I’m looking out
for numero uno. This is RBI Baseball 4 from Namco and Tengen, originally released in 1987
for the NES and carrying over into 16-bit format through the Genesis. Whether you’re
a casual follower of the sport or a diehard, you’ll come to appreciate this game for how
good it looks and how much fun you’ll get out of it. Player animation is smoother than
a French vanilla sundae, and you can tell just from the way the pitcher kicks and deals.
In game commentary was probably a big selling point for this game, rivaling the Sega Sports
Talk series by not only calling balls and strikes, but also telling you where a fly
ball or line drive is headed once it leaves the hitter’s bat. Just as in any baseball
video game, you’ll have to get used to how you’re going to hit the ball. You can change
your batter’s position through the at-bat, allowing you to adjust your swing if the fastball
you’re looking for is an off-speed pitch. Important aspects of team management can also
be controlled in-game, from sending in a reliever to pinch-hitting for your pitcher when you
need runs. After the inning is over, you have the option to send out a hurler so that Gary
Varsho isn’t pitching. What I got really screwed on is when I had runners in position during
a flyout. They won’t tag up unless you tell them to, and that’s going to be for you to
figure out, since I still have no idea how to either. I figure if the outfielders can automatically
run to a fly ball, your baserunners would know when to tag up and run back to second.
Nevertheless, RBI Baseball 4 evolved into a damn good baseball sim. It’s concise, fun
to play, good looking, and probably one of the better old school sports games you’ll
play today.

15 thoughts on “CGRundertow RBI BASEBALL 4 for Sega Genesis Video Game Review

  1. I compared em both and 94 just looks a bit more boring. Beside my idol Andre Dawson had a better season in 1991 🙂

  2. Thanks for sharing this. This was my favorite baseball video game from the 90s! I played this all the time along with NBA Jam, NHL 94, and Joe Montana Football. Good times!

  3. Not bad looking. I still have to say Tommy Lasorda's Baseball on the Genesis is my favorite 16-bit Baseball game.

  4. Agree to disagree. I hated this game, since I grew up playing the original NES versions. It's too slow, horrible sound, fielding is cavernous, & wtf is with the squares on Astroturf?? The bases are not mounds – why are the dirt cutouts round?? The baserunning did suck. Yeah it was better than most of the others at the time, doesn't mean I have to like it. By this time I moved on to the Hardball series.

  5. Despite being debatably the greatest Baseball Simulation franchise of All~Time, in my view (not counting the revival entries from 20I4 to 'I8), RBI Baseball III, IV, and '93 would be subjected to notoriety by folks in the emulation scene beginning in the Early 200X decade for one simple reason that has still yet to be fixed correctly: Audio Issues.
    Lisa Ching is the woman behind the audio engineering of the Genesis/Megadrive ports of those three entries and uses her LSD Sound Driver ("LSD" standing for "Lisa's Sound Driver"), a port of Atari's sound driver used for RBI Baseball '87 to III on the Famicom, which has been a disaster to emulate due to it having a constant array of pitch and tempo issues with the YM26I2/YM3438 music and the DAC samples, effectively making this trio of GS/MD entries some of the utmost difficult games to get a Console Accurate experience of on even the utmost accurate of emulators (in this case, not even Exodus and Regen are capable of optimally running the audio of the game in its intended form, though RBI Baseball III does have its music tempo intact proper, DAC issues aside); although they probably didn't anticipate emulation to take Center Stage, I personally feel that this is why RBI Baseball '94 and '95 had the Sound Driver switched over to the then~most recent version of GEMS, and honestly, this allowed for much more music liberties and that YM2I5I~style feel that we all know and love, as well as higher grade DAC samples, which was most notably used in '94 with its Crazyball feature, give that a try when you can!

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